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The game looks amazing. I liked the Rift Gun mechanic, it was really creative, but the level design was kind of confusing. Most of the time you didn't know where would you have to shoot, so it was just walking and shooting randomly until you found something.

It's an amazing game with a lot of potential, but maybe having some sort of indicators in the levels could help.

Thank you, I agree some of the levels were difficult and confusing. unfortunately I wasnt able to test the maps very thoroughly with other people, but after the jam i'll definely try to amend these errors. I'm still a beginner to level design so thank you so much for the advice!

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I understand you, level design is extremely hard ._.