Hey thanks for the detailed feedback! we tried to strike a balance where you could push things around and be pushed around yourself as well but it has had the unintended side effect of occasionally glitching you into a wall in certain areas if combat or dialogue is triggered which is a shame. But we'll be s sure to fix that in a short update once the jam is over.
We added the disabling your movement during pop-ups as when testing it was often the case that the player would miss the story dialogues by leaving the room after it was triggered causing confusion on what the new objective was.
As for the crew members ignoring the hostiles, that was purely because we ran out of time, we added 15 new unique crew members and were still working through their animations as the deadline approached so we opted to just have them either roam and carry out their tasks or remain at their posts. If we got more time we'd have added some panic animations. :)
Other than that we haven't had any reports of anything else major so that's reassuring. Thanks again for the honest feedback, this is the sort of feedback we need so we can improve going forward!