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The art style and music is very celeste-y, which is honestly a good thing. For your first game, it's always good to copy another game's feel. I like the assist mode. I don't love the controls, but then again, I don't on Celeste either and have to use a controller just because I suck at memorizing stuff and 4 buttons is better than a whole keyboard. Anyway, the only other thing I would say is to perfect the speed and stuff, because it feels a bit unfair. If you haven't already, GMTK has a great video on why Celeste feels so good to play, and it's worth a watch: https://www.youtube.com/watch?v=yorTG9at90g

I have seen that video, and when I update the game, the quality-of-life changes are definitely next on the list. There's a lot of time to go into that, though, and I didn't think I could accomplish it in one week. A lot of people didn't like the controls, I'll admit that one's on me. The Brackey for climbing was kinda last minute and I didn't have enough time to update the pixel art when I realized it sucked. However, it would be good to get community input, so what do you think would be better than I/O/P in the right hand?

I suck at controls, both learning and making, but I would ask someone more qualified than me, because it’s so important. It’s definitely tough to figure out an intuitive way to have it.

One thing I would say is to make space or w jump. Those are the first 2 things I try at least.

W is important for flipping, but I will add space to jump. That seems to be a standard.

Right. Yeah, definitely space then.