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Hey thanks for playing on the stream and giving some honest feedback, it will help us improve going forward and gives us more things to look out for on our next project.

The combat was initially too fast when testing but we went too far in the opposite direction  and the delays are frustrating to watch now, we'll certainly be reverting that post-jam.  We were initially planning to have the combat a bit less random (opponent's move) but we had so many different things to implement we sort of just got the combat working and moved onto other elements.

Glad it made you laugh, countless hours went into the dialogue and story for the game, sadly it's let down by the combat issues killing the pace of the game quite a bit.  We'll be posting a post-jam update shortly after the rating period ends to address the issues you highlighted so be sure to check it back out then if you enjoy this sort of game to experience the story with less immersion breaking combat.

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Thanks, sounds good. I'll save the link and check back :)