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(+1)

Like the simplicity to it!  Though one like misstep/ mis click would cost you the run and restarts the level.

Yeaaaah, it's a bit harder than I intended ^^;;

(+1)

A simple catch up mechanic might help, like the play run 1% faster than the laser/ fire.

That makes some sense! I'd always just sort of jumped on up ramps to avoid lost and rode the down ramps to get some distance, but that makes a fair bit more sense xD