Like the simplicity to it! Though one like misstep/ mis click would cost you the run and restarts the level.
Yeaaaah, it's a bit harder than I intended ^^;;
A simple catch up mechanic might help, like the play run 1% faster than the laser/ fire.
That makes some sense! I'd always just sort of jumped on up ramps to avoid lost and rode the down ramps to get some distance, but that makes a fair bit more sense xD