Feel free to leave feedback here regarding the Demo 8.3 build :D
NudalZmith (Anson)
Creator of
Recent community posts
Wow, this is such an amazing game and I absolutely love the art style it has (Pen sketching style is my favourite so I'm gonna be a bit bias :P)! How did you make the shadow to render the sketch marks?
The only criticism I have is the build-up to the possession can be improved and hinted at better at the earlier stages of the game, like one or two dialogues from the demon.
Otherwise, I am completely speechless, definitely one of the best jam games I have played. Well done!!!
A really nicely made puzzle platforming game with interesting visuals. One thing I do find frustrating is the lack of explanations/tutorials in the controls, especially nowhere did it mentions you're meant to click on characters to swap to them. Adding an indicator for which character you're controller especially after the anxiety bar disappears would be greatly appreciated. Other than that, a very well-made game, nicely done!
A really good puzzle platformer and I really enjoyed the narrator's dialogue :D The controls and timings can be very tight in some places, but it was so satisfying when I pulled it off. One thing I do find very frustrating is the camera having to catch up with the character flying Mach 10 across the screen and dying to spikes I can't see. Other than that, it's a very well-made game with interesting puzzles. Excellent work!
I really like the cute art style and music. Though I did find the combat a bit punishing with the massive hitboxes and taking damage on collision. Not too sure how the cook and grill work (or maybe I just kept dying before being able to use it). Overall, really good concept, but needs polishing. Nive work!
Really like the art and mechanics to it! Sady couldn't finish it as I got stuck on the level with corridors blocked by the explosive barrels that do not chain explode properly :(. The controls do need some polishing, as moving diagonal causes it to bug out making it quite frustrating to move around. Otherwise, good job!
Really loving the very zen vibe it has with the art style and music. Also love the environments as well, reminds me of dishonored and the dream sequences from far cry. Though ran in to a small issue with the Yellow UI effect isn't scaling properly with larger display (something worth "polishing" :P). As for feedback, some form of visual jump range indicator would be nice. Other than that, very nice game, good job!
A very fun and challenging game (maybe a bit too hard for me)! Really liked the art and audio of it. Though had an issue where the caught projectile got flipped to the other side as the player sprite got to flip, which made it a bit frustrating and confusing. Otherwise, a really unique take on the theme, good job!
A very enjoyable game! Really like how the music changes when you change sides.
As for some feedback:
- E projectiles were going through walls, not too sure it was intended or not. Would have made an interesting puzzle (like for level 3) where you shoot the projectile and swap between sides to avoid it hitting walls and hit the enemy
- The boss wasn't spawning enemies for some reason while in the white side until I swapped back from the red side
- some form of indication of where enemies are on the other side would be appreciated, as swapping and then dying instantly because an enemy was on top of you waiting on the other side is a bit frustrating.
Other than that, I can see this game to be expanded on in the future, really great work!
Glad you liked the game!
We kinda went with the idea of "Two sides to every situation" and "two sides of the same coin", hence 2 options for each situation/ card and an ability to flip a coin and let it decide. The grading was kinda a last-minute thing and might have balanced it a bit too harshed, but it's based on how many remaining stats and status effects you have.
I quite like the concept of the game, but the sensitivity really made it very hard to play :( (about 2cm of movement does a full turn at 650 dpi). Cheesed the first level as well by running on top of the glass :P. I did manage to finish the game and I really liked the prologue text for the ending. Sadly the formatting went wrong and it made it quite hard to read.
All in all, the environment is nice, the idea is there. It's just lacking polish.