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I really like the idea, but to be honest I'm not sure I totally understood the game. After playing for about ten minutes I was only able to get one life crystal (and  I was just trying random orders), and I think part of the frustration is that there's no indication (that I saw) of which number corresponds with which event. For example, once I had the mission where I have to kick the key into the treasure chest. Another time I had to collect "data files". I really like the variety in gameplay, but having these one-time missions makes it really confusing when I'm supposed to be doing the same events just in different orders. Coupled with the awkward controls (which I sort of got used to after a while), this game was just kind of difficult for me. :(

I totally don't want you to think I hate the game though! This is a really cool and unique way to implement the theme, and I definitely think that with a bit more polish this game could go far. Also, I could just be dumb since it seems like everyone else understood it haha. Anyway, great entry :)

(+1)

Yeah, I am working on getting the controls a bit more friendly with the next release and eventually (hopefully) I will get the randomized nature of the game to be a bit more meaningful - Thanks for the feedback!