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(+1)

I really liked the concept of having to rewind time to gain access to certain objects along with the hull breaches. I will agree with others though that the difficulty curve was a bit rough. I didn't actually see the cube in the first level till my third try. It would be massively helpful if you could highlight objects of importance or simply use a brighter color scheme to draw attention towards them like with mirror's edge.

(1 edit)

Thanks for the feedback! We tried to make all interactables pop out with vibrant colors! maybe we should’ve made the cubes more vibrant!