Thank you for playing my game. I did initially plan on adding a fast forward mechanism but had to cut it out due to time constraints.
TheForgetfulDuck
Creator of
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I loved the retro graphics and the overall art style and design for the enemies. They were really simple but fit in really well with the neon vhs aesthetic of the 80's. I do think that maybe the difficulty curve, with the yellow cubes is a bit rough as they move really slowly so its hard to get them to line up. Other than that, it's a great game.
This is hands down one of the best jam games I've ever played. I love the fact that you can scroll through the recordings. The art, sound design, movement, and the playback mechanic all felt extremely polished and were a joy to use. There is also a nice variety in the levels and the pause mechanic makes it so that you don't have to make your minions wait at a button for extended periods at a time. I just wish that you could rewrite parts of the recording. For example you could pause the recording half way through re-record everything after that.
The animation on both the player and the enemies is amazing. The player movement was a bit floaty and the circle colliders on the feet probably weren't the best choice but it's fine. If you were to continue working on the game, I would recommend that you use the raw input to control the player in order to give it a more snappy feel and add a 2d physics material with a a high friction value if the slipping persists.
I'd appreciate it if you could leave me some feedback on my game. https://itch.io/jam/brackeys-4/rate/724929
It's a neat game but the difficulty curve is a bit rough. The controls also flip when after the first stage making it extremely hard to control the player. It would also be nice to have a pointer to where you're supposed to go. Overall though, once you get used to it, it's really nice!
I'd also appreciate it if you could rate my game too: https://itch.io/jam/brackeys-4/rate/724929
Thanks in advance.
I really like the concept of having to rewind each of the tapes before putting them away. The game quickly becomes hectic as more and more customers line up making the whole thing feel really immersive. I do wish that there was some end goal though like an 8 hr work shift where you have to deal with as many customers before your shift ends in order to get more money.
Here's mine: https://itch.io/jam/brackeys-4/rate/724929
I'd also appreciate it if you could leave some feedback.
Here's mine:https://itch.io/jam/brackeys-4/rate/724929
I'd also appreciate if you guys could leave some feedback on the game as this is my first game jam.
Thanks in advance!!!
I really liked the concept of having to rewind time to gain access to certain objects along with the hull breaches. I will agree with others though that the difficulty curve was a bit rough. I didn't actually see the cube in the first level till my third try. It would be massively helpful if you could highlight objects of importance or simply use a brighter color scheme to draw attention towards them like with mirror's edge.
Would you mind checking out my game: https://itch.io/jam/brackeys-4/rate/724929
This is a great game. It's easy to pick up and is very entertaining. The only thing I would change is the difficulty curve. Sometimes the number of planets on screen can feel a bit overwhelming. Maybe you could try giving certain planets different abilities like a strong gravitational pull or space distortion to maintain the difficulty without having too many planets on screen at once.
Everything in the game from the art style to the movement feels on point. I do, however, think that the car should be placed further back to give the player a bit more time to see the obstacles. The obstacles also spawn in clumps leaving rather large portions of the road rather empty. Other then that though, it's a really good game.
Here's mine: https://itch.io/jam/brackeys-4/rate/724929.
It's a short adventure game made using the gameboy's color palette.