Yeah, we know about that. We wanted the game to be difficult, so that would be part of the challenge. When testing I got annoyed that I would keep getting hit (I'm not great at the game, and we had some levels that were way harder at stages during testing) so a trick I realized is to not try to blitz through it, and wait for a few seconds on a safe block, then keep going. That way you would have something safe to fall back on. The story was a fun part of creating the game for us, and we got to include a lot of humor in it.