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Thank you, it’s interesting that you say that. I deliberated for a while on whether I should have free movement or grid movement for the player, the decision came down to the fact that I liked the way the player cornered around turns and you could “cheat” a little by grabbing the gem before registering that you left your tile for some possible skill play. But I will consider an option in the future settings menu that will allow the user to decide how they would like the player to move.