thank you for your kind words. I doubt it will have a mobile release anytime soon. I did have a lot of fun dev’ing for the jam so I’m glad to hear you had fun playing too.
Five of Wands
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all in all a great game! I love the effect of the camera zooming in when in a small channel, it gives such a claustrophobic feel! I feel a little cheated by the cutscene when he picks up a crystal that doesn't get added to my count. There seems to be a glitch that does not allow me to use the gun on the final level.
Thank you, it’s interesting that you say that. I deliberated for a while on whether I should have free movement or grid movement for the player, the decision came down to the fact that I liked the way the player cornered around turns and you could “cheat” a little by grabbing the gem before registering that you left your tile for some possible skill play. But I will consider an option in the future settings menu that will allow the user to decide how they would like the player to move.
maybe you didn’t understand what was happening, the ghosts replay your exact movement from the previous round. if rewinding then player back through his movements is thematic to rewind then rewinding the players movement through another object is no different. Also for added rewind value when the ghosts reach the end of their movement they continue in the reverse order.
the original plan was to have three different sized labyrinths to choose from for different challenges. However, I spent a bit more time than I wanted chasing a bug in the coroutine that replays the player’s movements for the ghosts(pretty much lost a day to it) but sound was last on my list of polish unfortunately just didn’t make it in time