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I loved the animation for the shootings and the level design! Maybe you can try apprimorate the physics of the jump. 

I had a great time exploring the map and solving the puzzles. Is a really nice and catchy game!

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Thanks for the feedback, tough I want to know more about what it can be improved about the jump so we make it better the next time!

Oh, right! I think the time of the jump is a way too long and doesn't match really well with the height of your character and the scenario. Try to test the difference of the distances~ 

You will do greaat! Has a lot of potential

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I remembered a video from GMTK where among other things he explores the dynamics of the jumps in relation to different characters and what itimplies in the feel of the game. Take a look after 3:11 on the https://www.youtube.com/watch?v=yorTG9at90g, it may be helpful eventually hehe (i know that for such a short period of time that the jam imposes it may be an overkill to take this kind of analysis over simple mechanics like the jump, but the video also brings a lot of info, so i think it's nice to share it anyway).

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Oh, will definitely make sure to have that in mind in the future. Thank you for the info!