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(+1)

Hi there, grat game.

I love the visual style, low poly is always a win in my book. The particles and post processing effects really make everything pop.

My only concern is the difficulty ramping. The first spinner was tought, but once I got trough i memorized it which felt awesome. However the enemies that shoot right after are super difficult. Their fire rate and detection distance are very tough. I think if you are going for a super difficult game its great but maybe give some breathing areas between those hard challenges or even checkpoints.

Im not sure how the game fits the theme, unless I was playing it wrong but I dont think i ever need to use the rewind.

Other than that, the game is very solid and fun.

Rem

Thank you for taking your time playing the game and giving some feedback. I've tried to make the game somewhat difficult to force the use of rewind. Here some tips:

- For the spinner you can use the rewind laser to make it back in time, rewinding its position.

- For the fight don't stay still and keep moving/jumping, try to kill spheres before turrets agro you, if you fail, rewind some seconds.

- After this there 2 situations that forces you to think how to use rewind to pass through them.