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Wow, the artwork on this landing page and the screenshots is truly beautiful! Is there no way to get the .apk and try the game out? Message me if so, I'd be happy to play/rate your game.

Hello. Thank you very much. We developed the game for the Brackeys Jam and I was so smart that I deleted the APK from itch.io after the deadline. Now I can't upload it for the next 2 weeks because the ratings will take place during that time. But as soon as this time is over, I can upload it again and leave you a reminder message here.

Ah shoot, that's really unfortunate! I'm sorry that happened to you guys. There should be some sort of version control for situations like that. I'm definitely interested in trying it out, so remind me then! Your team's art style looks one-of-a-kind.

Thank you. You're so kind. We have now uploaded the game to the Google Play Store where you are welcome to play it. Here is the link:

GooglePlay WIND

Thanks for putting this up on the store so that I had the chance to try it out! I was able to save the world with potato power. This was a really unique genre of puzzle/adventure game; I didn't see anything else like it in the other jam submissions.

The artwork and animations are absolutely top notch, and the dialogue felt natural. I thought the rewind aspect worked out, and I like the idea of repeating the day to find different stuff at different times. I had to rewind maybe 6-7 times to find everything and win.

Most of the critique I have is just around the UI/UX. Panning around the level to move felt good, but at the ends of the level it would shudder oddly. Tapping through dialogue felt off a bit. The text speed was a bit slow for me, so I kept tapping to complete the text early and it would advance it before I could finish reading. Sometimes it would skip more than one line of text at a time. Lastly, some kind of soft highlight around objects of interest would have helped me notice when things had changed, like the alley with the bone. There is a lot of beautiful detail in the scene, so it's hard to know which pieces are important to gameplay.

Overall, this was a lot of fun to play, and I really hope I see more work from your team in the future! Thanks for finding a way to share this with us!