I liked the toy setting, the take on the theme and the fact that there is a fast but comprehensive tutorial a lot, but there are some things you could improve. The main issue i have is that the jump doesn't feel natural at all. Since I'm guessing you are using a Rigidbody2D for the toy, one easy way to achieve a jump is to set the velocity.y component of the rigidbody to some value when you jump, and let the physics system takes care of the rest. There are also some walls that sometimes are solid and other times aren't (when you enter those brown boxes with the 2 platforms). And a minor thing, in the level selection screen the layout of the text is sorta of screwed
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second: the jump does use velocity to add force but i dont know why its so ..weird
Ok, it is weird. Mine is a guess, since i don't know the code and the settings, but maybe it's that the velocity is way to high, so it seems like a teleport, but there is a limit to the max height a single jump can reach, so it stops and start falling