Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I liked the toy setting, the take on the theme and the fact that there is a fast  but comprehensive tutorial a lot, but there are some things you could improve. The main issue i have is that the jump doesn't feel natural at all. Since I'm guessing you are using a Rigidbody2D for the toy, one easy way to achieve a jump is to set the velocity.y component of the rigidbody to some value when you jump, and let the physics system takes care of the rest. There are also some walls that sometimes are solid and other times aren't (when you enter those brown boxes with the 2 platforms). And a minor thing, in the level selection screen the layout of the text is sorta of screwed

ok 

first: thanks for the feedback

second: the jump does use velocity to add force but i dont know why its so ..weird

third: the 2 blocks are the only non collidable ones and its to help you skip some of the falling blocks part

fourth: the text gets normal when full screen


again thanks for the feedback 

second: the jump does use velocity to add force but i dont know why its so ..weird

Ok, it is weird. Mine is a guess, since i don't know the code and the settings, but maybe it's that the velocity is way to high, so it seems like a teleport, but there is a limit to the max height a single jump can reach, so it stops and start falling