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I enjoyed the game, but I don't know if it really is on the "rewind" theme, or at least it doesn't add anything to the game.

Also this game may have benefited from large rooms with much more enemies, like a classic dungeon-bullethell (example: into the gungeon). The tight corridors made it harder for me to dodge the bullets. The first level/final boss has a nice layout and I wish I'd seen something similar in the next levels too.

The art style is nice, but not that varied.

But I did enjoyed it.

(1 edit) (+1)

Thanks for the honest feedback! I did feel at one point that we could at least make the hallways wider and scale up the room size. It's good for us to keep it in mind going forward. I think with the theme that we wanted to stay away from the more common "rewind as a mechanic" and try something different. It's too bad that it didn't catch you the same way. Again, thanks for the feedback and good luck! :)