Thank you! I'm happy you enjoyed it! yeah, Grounded was a big point of inspiration for us for this one
Vlad1111
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I'd love if you give mine a shot. I'm a little short on reviews and I'd love to know your thoughts.
https://itch.io/jam/brackeys-4/rate/724155#post-1848864
Thanks.
True, I totally forgot the jump button. Thank you for pointing it out. Sorry for that.
I wanted to add more levels with different levels of difficulty but didn't had the time.
And yeah, I want to make the game challenging, but I don't know where to stop. This is why I love getting criticism.
Thank you for taking time to play my game!
I have only 4 reviews. I'll appreciate if you give it a look.
https://itch.io/jam/brackeys-4/rate/724155
Thanks.
If you have time, I'll appreciate if you check out my game. I really want some feedback because almost no one would check it out.
https://itch.io/jam/brackeys-4/rate/724155
thanks!
If you have time, I'll appreciate if you check out my game. I really want some feedback because almost no one would check it out.
https://itch.io/jam/brackeys-4/rate/724155
thanks!
Thank you so much!
I'm pleased that you enjoyed it!
Yeah, I have a bad habit of making the levels pretty hard :P
About your suggestions. Yeah, I realised that the shooting is hard to aim, but I didn't have time to change it. The crystals, my bad. I playtested it so much that I thought it was hard enough.
And no, it's LWRP. The lighting is baked into the textures so it gives them the feeling of HDRP with low processing power.
"Don't underestimate the stupidity of the users" - a very wise man.
I tried the downloaded version but the visual glitches are still there. Idk, maybe my graphic card is fried after all.
Plus I can't find the skeleton. Is it in a dark shadow because I can't see anything in those.
Oh, and don't worry, I have a diploma in stupidity so I know how idiotic I can be sometimes.
This is a nice game but it's feel really unfinished.
The enemies can hit me even if they are facing the other direction and I can't hit them without getting hit back.
But I like that you have to do a minigame to rewind your "amo", although it can become tedious in the long run.
The art style, although unpolished, looks really nice.
That's a nicely done game. I'm a vaporwave connoisseur myself *tip neon wine glass and raise my rave wire hat*
But it's quite challenging. It could be better to make the obstacles less dense at the start. Seeing it's random anyway I don't think it would be that hard to implement if you wish to continue developing it.
Also maybe it would have been easier for the player to only use W,A,S,D for movement because it's disorienting having to use ctrl and space. Maybe space is more ok than ctrl, but I think wasd would be a better choice.
But don't get me wrong, I enjoyed the game. You getting point for rewinding the platforms is a nice touch
I like the concept, but I don't know if it just me, but the game keeps on breaking on me.
I don't know where the invisible walls are and I keep on going in places I can't go back from.
The art style and sound are nice, but sometimes I have flickering effects. Also one time the main character talked. I don't know if it was intentional or if he should always talk. This feels odd to me.
Also I have no idea what to do after the campfire. Maybe it broke more than I thought. Or I'm just stupid. That can be a possibility.
But I do like the concept and I wish to properly play it. Hopefully it's just me that can't enjoy it.
I enjoyed the game, but I don't know if it really is on the "rewind" theme, or at least it doesn't add anything to the game.
Also this game may have benefited from large rooms with much more enemies, like a classic dungeon-bullethell (example: into the gungeon). The tight corridors made it harder for me to dodge the bullets. The first level/final boss has a nice layout and I wish I'd seen something similar in the next levels too.
The art style is nice, but not that varied.
But I did enjoyed it.
Man, I really love this. The story was beautiful, as was the art style. I'm a sucker for narrative games, this is why I started with the story while creating my game.
I think the only problem I had was that you can't understand what was a platform and what was not. You could have made the platforms a different color so you can actually see them, but still be integrated into the background.
Also you could add elements that would block your path and you need to go backward to despawn them temporally so you can go further. But it could affect the narrative so I kinda understand why you wouldn't want that.
I really loved the game, as short as it was. The concept is really neat and the mechanics are interesting.
Of course it's not the best game ever created, perhaps not even a good game, but the heart is there and could be something big with some care and time. The game aspect of the game (like menus, controls, mechanics) should be more polished, the art style could be more refined, but I do believe you have something special here.
If you plan on developing further with it you can add different abilities for each stage of her life. You already have some, but you can add more to it.
The art style is nice, the characters looks good, but you can make the background a little more detailed. The interior looks good, but the outside part isn't. You can barely tell you can could under the cliff(?) on the left for example and that fountain isn't that good looking.
Sorry if I sound negative, but I truly love this idea and I want to see it explored more. It has this mysticism.