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Vlad1111

54
Posts
19
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3
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A member registered Jun 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you! I'm glad you had a good time playing our game.

We didn't think of adding hints. It is a good thing to keep in mind for the next time. Thanks for the idea!

Thank you! I'm happy you liked it

You can always try again if you failed :))
The clues to the password are randomly generated so no run uses the same hints and password

I'm glad you enjoyed the game! We hope the randomness in the puzzles make it fun  if you wan to play it again

I'm happy you enjoyed the game!
For the writing kudos to Yarheeguy. He pulled it off really well

maybe you can say that the typos are part of the people's personality?
But thank you. I'm pleased and happy that you enjoyed the game!

I wasn't intentional, but I can see the comparation

Surprisingly enjoyable for such a simple idea.

The gameplay is simple, but deep (pun intended). It is basically evade and jump over obstacles, but the other "competitors' and the "extra life" that you can loose it if you are not fast enough, combined with the limited jumps over time complicate the gameplay in a very fun way.

Also, the art style is so cute I'm melting while writing this. No note here :))

I like this game. it's short and fun.

The controls are a little fast for how precise some of the movement needs to be, but it's more then manageable.  And some levels are more of a try and error then puzzle, but over all it was nice.

What I can say that I really like are the visuals and the audio. The visual, while simple, the are very cute. and the calming music does makes you feel like in a dream.

A full screen button would very nice (at least for the web version, this is the one I played), but that should be a quick fix from the project settings and it's not like it's unplayable without

Thank you! I'm happy you enjoyed it! yeah, Grounded was a big point of inspiration for us for this one

Thank you!

Thank you also! I'm happy you enjoyed it!

Thank you

Tanks a lot!

On level 3 you need to click on the platform, not the spring to edit them. In retrospect I should had made it more clear. Thanks

yeah, I've seen that too. I said I'll modify it later but run out of time

true. I kinda rushed the sound design a little because I found a breaking bug right at the end.  In my defence I've made it while sick with Covid. Thanks for the feedback 

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I'm happy you are enjoying our game! There are 3 endings with 2 having a little variation (so 5 in total). Have fun!

Thank you!

Thank you!

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Thank you for the review!

On the level 3 the arm has a target on it and you can rewind it to make it easier to shoot.

Sorry for making the game so hard. You're not the first to point this out and I'll reflect on that.

Thanks for your honest words. I truly appreciate it.

I'd love if you give mine a shot. I'm a little short on reviews and I'd love to know your thoughts.

https://itch.io/jam/brackeys-4/rate/724155#post-1848864

Thanks.

Yeah. I'd suggest you to play with the lighting and the shadow intensity, make them less harsh.

True, I totally forgot the jump button. Thank you for pointing it out. Sorry for that.

I wanted to add more levels with different levels of difficulty but didn't had the time.

And yeah, I want to make the game challenging, but I don't know where to stop. This is why I love getting criticism.

Thank you for taking time to play my game!

Thank you!

I have only 4 reviews. I'll appreciate if you give it a look.

https://itch.io/jam/brackeys-4/rate/724155

Thanks.

If you have time, I'll appreciate if you check out my game. I really want some feedback because almost no one would check it out.

https://itch.io/jam/brackeys-4/rate/724155

thanks!

If you have time, I'll appreciate if you check out my game. I really want some feedback because almost no one would check it out.

https://itch.io/jam/brackeys-4/rate/724155

thanks!

Thank you so much!
I'm pleased that you enjoyed it!

Yeah, I have a bad habit of making the levels pretty hard :P

About your suggestions. Yeah, I realised that the shooting is hard to aim, but I didn't have time to change it. The crystals, my bad. I playtested it so much that I thought it was hard enough.

And no, it's LWRP. The lighting is baked into the textures so it gives them the feeling of HDRP with low processing power.

Oh, no. Sorry. It's there. I'm just an idiot and I thought it was rocks. I have a pretty dark monitor so I don't see it too well.

Oh, ok. Thanks anyway.

"Don't underestimate the stupidity of the users" - a very wise man.

I tried the downloaded version but the visual glitches are still there. Idk, maybe my graphic card is fried after all.

Plus I can't find the skeleton. Is it in a dark shadow because I can't see anything in those.

Oh, and don't worry, I have a diploma in stupidity so I know how idiotic I can be sometimes.

I'd love to hear what you have to say about my game. Be as honest as possible. I already know it's not the best game ever.

https://itch.io/jam/brackeys-4/rate/724155

I really need some rating so I'll post mine here too. I want to know your thoughts on my game if you'd like to share them. Thanks

https://itch.io/jam/brackeys-4/rate/724155

Sure did.

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That was the intent, although I didn't want to be that creepy. I realized halfway through that maybe it wasn't the best choice, but I don't have time to redo the model.

Thanks for the feedback.

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"better character", you mean the 3D model?

Thanks!

This is a nice game but it's feel really unfinished.

The enemies can hit me even if they are facing the other direction and I can't hit them without getting hit back.

But I like that you have to do a minigame to rewind your "amo", although it can become tedious in the long run.

The art style, although unpolished, looks really nice.

I really need some rating so I'll post mine here too. I want to know your thoughts on my game if you'd like to share them.

https://itch.io/jam/brackeys-4/rate/724155

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That's a nicely done game. I'm a vaporwave connoisseur myself *tip neon wine glass and raise my rave wire hat*

But it's quite challenging. It could be better to make the obstacles less dense at the start. Seeing it's random anyway I don't think it would be that hard to implement if you wish to continue developing it.

Also maybe it would have been easier for the player to only use W,A,S,D for movement because it's disorienting having to use ctrl and space. Maybe space is more ok than ctrl, but I think wasd would be a better choice.

But don't get me wrong, I enjoyed the game. You getting point for rewinding the platforms is a nice touch

I like the concept, but I don't know if it just me, but the game keeps on breaking on me.

I don't know where the invisible walls are and I keep on going in places I can't go back from.

The art style and sound are nice, but sometimes I have flickering effects. Also one time the main character talked. I don't know if it was intentional or if he should always talk. This feels odd to me.

Also I have no idea what to do after the campfire. Maybe it broke more than I thought. Or I'm just stupid. That can be a possibility.

But I do like the concept and I wish to properly play it. Hopefully it's just me that can't enjoy it.