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This game has a lot of polish. The instructions scene had all the essential information laid out in a clear, well-designed manner. It didn't take long at all to figure out how gameplay worked once in the game. The foxy character is cute and appealing, and the progression in the level is smooth. The music and sound effects match the tone of the game. If you wanted to continue to develop this game, I would suggest you rotate the tree in the opposite direction of the player input; we want to feel like we are controlling the fox, but right now it feels like we control the tree. In terms of the character, I suggest that it snaps back from its stretched pose sooner, and has more overlapping action on the tail. Finally, for the score to have some meaning, the fox should reach the bottom of the tree, and be able to move on to a new tree in a new forest. I was really invested in the rewind mechanic and getting those points, but I also think you could encourage the player to try and progress with as few bounces as possible on each ring--really good players should be rewarded for moving on to the next ring in only one bounce. Sorry for the long comment, but I was really into this one, and I could easily see it on the App or Android store, so I would strongly encourage you to keep developing it.

I really enjoyed your feedback, thanks so much for going into details about our game! As it is a short development time, we chose to make an infinite game. But we have many ideas noted for a future update, and the ones you mentioned are already listed.

The game was inspired by mobile games and we intend to continue with the development to be able to launch!
Thanks again for your comment, it was very productive! :D