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Thank you!

We were going to improve the environment but sadly the tileset was deleted and we did not have the time to make a new one. We also had different enemies but sadly we also did not have time to implement those.

What do you mean by in level design try to steer the player a bit more? Do you mean make it more interesting?

Anyway, what else did you like and not like? I will check out your game tomorrow.

In terms of level design, I mean steer as in let the player know where they have to go a bit more, what their goal is. Doesn't have to be arrows or anything but just hints as to what the route is and what the player needs to achieve. I generally really liked the feel of the game though, and like you said it's not finished, so with some more work be interested to see how it turns out :)