Thank you for your comment!
The attack is definetly little tweaked to actually hurt the enemies on the slashing part of the animation. I wanted more like "I had to position myself, attack, winded my attack and then my enemy died", not just "I pressed F and immedately my enemies are gone". But yeah, could have been more snappy.
And speaking about movememt. I believe that adding more velocity to the fall part of the jump would make things little bit more "player-friandly". May add that to the polished version, now i I just wanted to gather comments.
Anyway, thank you for giving it some time to play the game and then leaving a comment for me, I appreciate it so much!