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(+1)

I like how you made an open world game for a game jam and it is an interesting take on the theme. But,  for the player movement, I'd really like the player to not stop when turning.
 The other thing I'd like to point out was I was confused on where should I go and what to do and all. Maybe something broke when I was trying to play it or I missed something?
And would prefer if you made the text darker. I couldn't read the dialogues and before I could make up what's written the dialogue ends. Maybe add a option where we need to press a key to bring up the next dalogue?
The visuals, audio and art styles are stunning. Its a pretty innovative game. Great Job!

Yup, for some reason the narrativeUI object gets loaded in the wrong sequence. There are two versions, one with white text and one with black....guess which gets called first (and I put it in singleton.. :( )

Oh, by the way, the 'E to interact' is on the list, but I wanted the dialogs to show up as 'jRPG' style, so not by choice, but by event :D Alas, I will see if I can make it optional.