I'll probably do a post regarding my plans for the design of the game, but I'm guessing it's going to be more like Stardew Valley than your typical ARPG haha :D
But yes, this idea came as a spin off of generating enemies for another game idea of mine.
It all started out with a design for something I could play with my wife, which would be something like Kiling Floor meets Diablo (in a tiny arena, not a sprawling hell universe). Since even with the small scope it was still pretty big for my free time, I decided to split it into 2 smaller prototypes: one for the procedural characters, the other for the arcadey 3rd person shooter - if both worked well, I'd have the tech for the original idea. However, the procgen prototype evolved into something more interesting (granted, so far only in theory), so I'll have to see how it goes from now.
In any case, I'll take a look at Jade Cocoon, it's always good to have some inspiration!
Thanks for reading :)