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The animation on both the player and the enemies is amazing. The player movement was a bit floaty and the circle colliders on the feet probably weren't the best choice but it's fine. If you were to continue working on the game, I would recommend that you use the raw input to control the player in order to give it a more snappy feel and add a 2d physics material with a a high friction value if the slipping persists.

I had problems with high friction, the player would get stuck everywhere. I'll try to fix it once the voting is over