Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey! I played it and here are my thoughts:

  • I've played a couple of bullet hell games from this jam and this is the best one yet, so props for that. I like the pace and the chaos. It makes a bullet hell like hell. I tried 'Impossible' mode but who thought that it was impossible? I didn't :p 
  • The graphics are a bit lacking for me.  They are very simple, but they do not take away the good gameplay so not a big point of critique. 
  • Maybe you should spawn in combos when reaching a higher multiplier. Now it is just for points I think? When you add some powerups, it will make the game so much more dynamic. 
  • There should be a small indication of where the enemies are going to spawn. Right now I ran into a lot of them just by running around. 

Nice bullet hell game, I liked it. Hope you like my review. 

This is the most detailed review I've gotten yet, thank you for that!

Yeah you're right, graphics are the main thing I need to work on in my games. Luckily I was able to work it into the arcade theme this time so it turned out alright.

Powerups are the main gameplay mechanic that I'd like to put in a future update after the jam. Making them appear at certain combos is a great idea that I hadn't thought of but now I probably will do that if I get the time :D

Yeah the spikes do sometimes spawn a bit unfairly. I think I might increase the minimum distance away from the player that enemies have to spawn instead. I didn't want to add an enemy spawn indicator because I felt like the spikes could become too easy to dodge, but I can always implement it and see how it changes the game.

Thanks again for playing my game and leaving a helpful review :)