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the character was in a 48x48 space but was like 40 pixels tall and 20 wide

Mine was "32x32", but not really :D And it didnt look close as cool as yours. But we also zoomed the camera to close, I will try to expand my art and make the camera bigger :) 

Deleted 1 year ago

thanks, that's a great advice.

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Another great tool we used to get the pixel art looking correct was Unity's Pixel Perfect Camera.  It's a handy tool that let us tweak the resolution we were working in to get exactly the scale and style we were looking for.  It's also good to play with the "Pixels Per Unit" setting on your imported sprites and textures to get your desired scale. 

Thanks for playing, man!

Thanks, I will look into, I know that Cinemachine has check for pixel perfect, but I think it didn't much for our case. But resolution is definitely something I want to study.