the character was in a 48x48 space but was like 40 pixels tall and 20 wide
Viewing post in The Dream Wood jam comments
Another great tool we used to get the pixel art looking correct was Unity's Pixel Perfect Camera. It's a handy tool that let us tweak the resolution we were working in to get exactly the scale and style we were looking for. It's also good to play with the "Pixels Per Unit" setting on your imported sprites and textures to get your desired scale.
Thanks for playing, man!