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GangsRobin

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A member registered Jun 16, 2020 · View creator page →

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the game is completely playable with or without mouse!

new characters aren't going to be on the same level of difference as say the base character of backpack hero to cr-8, but they will all have a completely unique set of cards, relics, and mechanics!

this is intended! objectives within a level are optional to progress, but doing them nets a reward!

Thank you for letting us know, we will work to fix the letter issue soon!

there currently is a bug where if you don't load the page again the boss doesn't reset properly between runs. if you refresh the page it should be fine

We wanted to do this, but given the nature of the jam we decided to simplify and use what worked faster.

loved the idea of the orb that can fling you around based off size! wished that was expanded on more. Great job!

The browser version is just the demo!

we do not have a mobile version at all! You may be playing a knock off version with stolen assets and code! We are however looking into a full mobile port after we have fully released the game.

there is not a way to play the full game in browser, but you can buy the game via Itch and get the DRM free version if you don't want to use Steam

Discord and Steam Discussions is probably the best place to get up to date news on development of the game. There is also a subreddit but its much less active.

The story mode is still in active development, but there will be one, no concrete time frame but we are aiming for end of summer at the earliest for the full town mode to be done. The paid version also has over 3 times the amount of content as the itch demo, with over 800 items and 5 playable characters, all with unique mechanics and challenge runs.

and as of right now the game is 20% off on steam right now and through the summer sale - we started our sale early to celebrate reaching 3000 reviews on steam. If you want to hold off until the town is implemented I imagine we will be having a sale for our 1.0 launch.

The Hourglass has been changed in the full version of the game to be a much better item, and the ductape effects anything, it essentially extends the range of the item giving the effect, for example, you can put it adjacent to an amethyst and have it effect and extra three spaces, or make a king cleaver able to touch 6 cleavers in stead of 4.

Also, we do have a wiki! Find it here: https://backpackhero.wiki.gg/wiki/Backpack_Hero_Wiki

the browser is just a demo! the download is early access and still updated regularly, and has probably around 5 times the content of this old version

This is a great suggestion, and one we should have done a while ago (I mean it is already in place on cr8!) we will for sure add many many more QoL features in the coming weeks.

glad you are enjoying the game! we plan to add four more characters for a total of nine playable ones!

sorry, but there isn't a way to get back to the demo on Steam once the game is purchased, but you can still play the web version here on Itch whenever you want!

loving the videos you’ve been making!

steam early access is a possibility. We can’t make promises as to when that would be though. We hear all the people who missed the kickstarter and want a copy! We’ll do what we can!

mod support is one of our kickstarter goals!

This is actually a problem with how browsers save data. There isn't a super clear way to fix it atm. When the game shifts to download builds this issue should be resolved

a download version is coming!

this is planned! Also he is a badger ;p

at the moment the core run is 9 floors. Which can take 30 minutes to an hour to complete 

her name is Purse!

burn is a new status effect as of this update, so there may be a few bugs with it (there’s so many items its hard to test it all!)

best thing to do is to report bugs in our official discord server

the upcoming update this sunday is a huge balance update along with tons of new content, so be sure to check it out!

its coming! On our discord we have a roadmap where you can see when new things are being added

glad to hear the redwall comparison! Redwall has been a big inspiration behind the direction of the character art

the character was in a 48x48 space but was like 40 pixels tall and 20 wide

Dope concept, and the pixel art is really cool

I may be interested, and meet all of your expectations. I'm in my early 20's and from the States. I also have a decent amount of experience in pixel art, writing, game design, and graphic design. Due to the 'Rona I'm also free for the foreseeable future, so I should be able to dedicate quite a bit of time for the jam. If interested, feel free to reply back!