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(3 edits)

Oh didn't see these until now, great addition! Spending time together with pinkie will have a whole different meaning later on.

Seems these S-Links are getting longer, but seems appropriate at this point since it really fleshes out her dilemma.

As for how this will continue, one thought did occur to mind. At this point twilight seems so stressed that in order to talk to her again, one needs to use bimbo magic on her. Doesn't have to change her appearance or speech pattern, but she just feels somehow more relaxed easy going. So as an idea

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S-Link 5: Twilight is not in the library, but hiding somewhere different in the school to even get away from player, tantrum ensues.

S-Link 6: A very short conversation, where she's back in the library, but doesn't want to talk (ashamed of her actions?)

At that point when meeting her again in the library, one will only get ''She won't meet your gaze, her face buried in the books'' repeated until more bimbo magic is casted.

S-Link 7: When she sees you again she apologizes, somehow feeling better and reflected upon her actions.

- From that point on the player could make the choice that changing her was wrong and proceed the game without any further changes as the mental positiveness subsides with time.

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But again just suggestions, not sure if you already have a definite story route in mind.

LOVE it so far, really helps build character.

I really like the idea of requiring bimbo magic, but I still would prefer if it remained optional... and yes, I'm aware of how counter-intuitive that is considering the subject matter, but it helps the player feel like it's their choice.

So maybe you CAN use bimbo magic at least once to relax her a bit to go along with the party idea, or your Charm needs to be high enough to convince her. Since it's much easier to just cast a spell and call it done, most players would go along with that anyway. This way, players are still compelled to use bimbo magic, but are in no way required to. 

Alternatively, we could give the player another way in by starting Pinkie's S-link, but I feel that could overcomplicate this little proof of concept game a little too much.

Understand the wish to play it without the use of it, and sounds like raising the charm thing is a fine optional choice as well.

Thinking in just this single case it might be fine to pass it, just to keep it simple.

Like no matter how much bimbo energy she already has had before doesn't influence anything. what matters is the action of using it after the 6th S-link. so no matter if her bimbo stats were 1 or 10, it's just a required thing to do at this point so the story would could just progress as normal.

I haven't really worked out the extent of the route yet, so I certainly don't mind the assist. I'm also interested in the idea of encouraging the player to use magic, while also leaving the door open to choose not to if they don't feel like it and build up their own stats. While the extra stats wouldn't help them in the demo, it would certainly be handy for those who just want to run a 'pure' story.
I do like the one for the fifth, though I'm torn between a tantrum and a small breakdown a la Lesson Zero.  Unhinged Twilight would be fun, and give a pretty good reason as to why she throws herself into her studies and shuts the player out.