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I like how you took a well know game with a well known concept and managed to turn it on its head just by applying this jam's theme. The visuals and the music are really nice. The only thing that 'd change is how you give the ball a direction: in Breakout, you hit the ball with the end of the pad, but here it doesn't work at all. It seems like it's based on your velocity, but i find it a bit difficult to pull off consistently

Yes, the concept is the velocity. I figured that people who played breakout in the past eventually have an issue with this. I wanted it to feel more natural but there are some player driven patterns that this control sceme enables which are problematic, like constant steep ball angles.