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Thanks for your feedback!

It was really hard to not get hit first by the enemies. We'll definitely take fairness much more into account for our next games!

We'd also love to investigate how to make the controls feel nicer for future games, so thanks for pointing that out.

For the movement, at first it would be good to know which system you used. Was it a rigidbody movement? Transform.Translate?

We used the 2D Character Controller script from Brackeys, which uses rigidbody.velocity

Ah okay, then I already got an idea. Try playing around with the rigidbody settings. Maybe the drag needs to be higher for it not feel so "floaty". ;D

Thanks! We'll play around with the settings then