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Nice game! With a tidbit of polish, I think you can go far with this concept. Here are my two cents:

  • The controls are too sensitive, making it difficult to correctly land on a platform of 1 tile. 
  • The player should be able to use the rewind in case they fall in the pit.
  • The pit in the entry level, after the mob, does not trigger death.
  • In the underworld, you can get stuck under the falling block making it hard to rewind. Could be a bug, could be a feature ;).
  • The enemy asset is clashing a bit with the feel of the game.
  • It's not entirely clear that jumping onto an enemy kills it.

I hope my comment is not too overwhelming, I really think you got a good concept: it's working correctly and I like the art style. 

Keep up the good work!