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A jam submission

TimelessView game page

Submitted by Drem0 (@drem0h) — 2 hours, 48 minutes before the deadline
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Timeless's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#13182.1653.750
Innovation#14791.7323.000
Graphics#14891.7323.000
Game Design#14951.7323.000
Overall#15441.6842.917
Audio#15961.2992.250
Fun#16331.4432.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You can rewind time

Did you write most of the code yourself and made all the assets from scratch?
Yes most of the code is mine and assets are all made from scratch

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Comments

Submitted

Nice game! With a tidbit of polish, I think you can go far with this concept. Here are my two cents:

  • The controls are too sensitive, making it difficult to correctly land on a platform of 1 tile. 
  • The player should be able to use the rewind in case they fall in the pit.
  • The pit in the entry level, after the mob, does not trigger death.
  • In the underworld, you can get stuck under the falling block making it hard to rewind. Could be a bug, could be a feature ;).
  • The enemy asset is clashing a bit with the feel of the game.
  • It's not entirely clear that jumping onto an enemy kills it.

I hope my comment is not too overwhelming, I really think you got a good concept: it's working correctly and I like the art style. 

Keep up the good work!

Submitted

Cool game. Was a bit confused at first as when I got to the door, nothing happened. Thought the pit was a trap, and fell in by accident one time when I noticed the key.

A couple quick tips to help you out in the future: Use a capsule collider for the player character instead of a box collider; I was getting stuck on the ground a lot, and I'm pretty sure that's the reason why. Also, create a "Physics Material 2d," set the friction to 0, and apply that to your character or walls; that will make it so he doesn't stick to walls anymore.

As for the game design, I'd recommend slowing things down a lot. The player moves way to fast to react in time to use the rewind mechanic for enemies and pitfalls.

Overall though, nice job; it's a finished game with some decent art and that's pretty cool.