love the polish you did here! Great job! :D
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I 100% agree with you, the fact is that I had to rush it, so I took a shortcut: the correct way would have been to calculate the trajectory at any given moment using the physic formula and linking the points together, but I didn't have time, so i just throw multiple gameobjects with a trail with the same force as the moon. The problem is that it takes time to travel, so it feels unresponsive. I will fix it after the jam ends