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Amazing game! The whole concept is very creative! and the whole freezing time thing is also really cool (if i could know, how did you make the pause mechanic but the player is still able to move?). You did an awesome job on this game!

Thanks for the honest feedback. So to pause time, I had to set all rigidbodies exept player to rigidbody constraints to RigidbodyConstraints2D.FreezeAll, but firstly backup their velocity and angular velocity, so when you resurme time, I just unfreeze them and set velocites back.

Ah, so thats what I was missing for the time freezing mechanic in my other game. Thanks for sharing the way you did the mechanic :).