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A jam submission

TheTubeView game page

A game for Brackeys Game Jam 2020
Submitted by Mi_Volas_Morti — 6 minutes, 25 seconds before the deadline
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TheTube's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7242.8373.714
Innovation#7922.8373.714
Fun#9242.6193.429
Theme#9622.7283.571
Overall#9672.6553.476
Game Design#10612.5103.286
Graphics#11322.4003.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You can stop, play back and REWIND time

Did you write most of the code yourself and made all the assets from scratch?
Almost all of the code is our and so are the assets, except a bit of the background.

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Comments

Submitted

respect!!!

thanks!!!

Submitted

Why this game is rated by 5 people it deserves a lot

Submitted

The art style is awesome.

Submitted

because it looks like hand drawn which takes back to me in my child hood

Thanks so much for the feedback. I'm glad you liked it

Submitted

Amazing game! The whole concept is very creative! and the whole freezing time thing is also really cool (if i could know, how did you make the pause mechanic but the player is still able to move?). You did an awesome job on this game!

Thanks for the honest feedback. So to pause time, I had to set all rigidbodies exept player to rigidbody constraints to RigidbodyConstraints2D.FreezeAll, but firstly backup their velocity and angular velocity, so when you resurme time, I just unfreeze them and set velocites back.

Submitted

Ah, so thats what I was missing for the time freezing mechanic in my other game. Thanks for sharing the way you did the mechanic :).

Submitted(+1)

A bit glitchy, but a pretty neat concept!

(+1)

Thanks for the comment

Submitted (1 edit)

I apologize, it occurs to me that I never actually specified what I was talking about, making it kind of a worthless comment ; 3;

SO, the 2 that caused me any issues were the somewhat odd hitboxes for the player and the truck just kind of crashing on the trick levels instead of flipping like I suspect was intended. 

That said, I really loved the WAY you controlled the rewinding. The movement only during pauses was interesting too, but it was the method of controlling time that really stuck with me c:


(Hopefully this was a less worthless comment ^^;;)

(+1)

So it's a bit hard to make a car flip in short amount of time. Thanks again for so long and detailed comment. It's so cool that you took so much effort to write comment that long

Submitted

I absolutely believe that it would be difficult to make a car flip that quick *nod nod*

(+1)

Nice Concept
Glitchy but a really nice submission

Submitted(+1)

Unfortunately I was unable to run the game in the browser since it hung on the load screen. This is a reminder to myself to download and try it later

(1 edit)

We didn't have time to test the build out on itch(it worked on localhost), so if you want to play the game you'll have to download it. Good luck playing the game