This was cool, not sure what happened at the end, but I left it running while I did something else, forgot about it, and I came back to this:
Viewing post in Tachyon Clicker jam comments
Correct. Although the Infinity values were not intended per se, we did intentionally make the abort sequence play out indefinitely, so that it's the player who decides to take action and abort the program, and we took the necessary precautions so that the game doesn't crash and players are able to see the final sequence.