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(+1)

This is a fun idea! stopping time in a pong like maze, that can be fun!

Maybe it was all the text that I skipped at first, but I was confused on how to play, the game has a long list of controls, all of which are essential.

I didn't quite understand the point of the 'gotcha' the first time, but I got the hang of it eventually.

I would like less text, and a more simple level layout, so that I can tell from visuals alone, what you want me to do to win! This is from the Nintendo realm of gamedesign, in which visual clues are used to guide player exploration towards intended solution i.e Legend of zelda..

Also I was confused on how to start the game, apparently its 'shift', I had to click every button to figure that out :)


Great concept, good art and design :) 

(+1)

Thanks for the feedback. You're right, I was originally planning on having an actual tutorial but because of time constraints, I had to just shove in a controls screen and call it a day.