Hey! Two things:
1.) I'm poking at how feasible it would be to get song visualization / testing into the palette web app. Let me know if you had any ideas on how to make that useful : ) No promises since I have one of those pesky job things, but I had fun building the palette thing and the music system is neat!
2.) I tried making a very very bare bones track to test out the `data.json` schema but ran into a runtime error on starting up the track. I was able to see and select it from the tracklist in game, but crashed with this trace as soon as the music would have started:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object audio_obj: unable to add a number to string ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_load_song (line 74) called from - gml_Script_audio_state_gameplay_start (line 3) called from - gml_Object_audio_obj_Step_0 (line 2)
If it helps, I pushed up the current "song" here: https://github.com/FLGMwt/test-mixolumia-song/blob/master/data.json <- the OGGs are just noises I recorded in Audacity as separate tracks and exported w/ `Export Multiple` as OGG.
I'm on Windows, and I had that^ in a directory named "honk" in %LOCALAPPDATA%/Mixolumia/data/music/
cheers : D