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Thank you! I am definetely thinking of updating this game after the jam is over, I have a big notepad document full of feedback and I will gladly add yours into that. I don't quite get what you mean in the last point though?

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Well, if I understand correctly, the current rewind mechanics move your character's position back in time for a fixed few seconds, and then your clip is reloaded, when I first read about the reload mechanic in the tutorial, what I thought would happened was that you will keep getting re-winded until you are back to the location where you fire your first shot of the magazine,  which I thought would create a pretty interesting movement system. 

Which reminds me, the movement system would feels a lot better if its much fast pace, and maybe include something like double jump or wall jumping, the current system is fine, just a recommendation