There is a lot of detail in this game. I bet it took a lot of time to create all those UIs. The overview of the incoming mortality was for me important to solve the levels. You also got my respect for making everything generic. But I had trouble understanding that I could move that "robot" with wasd. I was trying to heal the people but I didn't understand "You have to enter the same room". The last level was just a bit too hard. Too many people and too many rooms. Congratulations on your submission!