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Terrific 3D

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A member registered Feb 12, 2019 · View creator page →

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This is so good! The visual cues was something I was planning to add but ran out of time, but the AUDIO IS BRILLIANT! With some more waves and some level design and maybe a few more management tasks, something to spend money on, and this could be a hell of a game :D

And the audio stuff I had the same issue with no matter what the audio levels were so erratically different in the WebGL. I think maybe setting the music file to Load Type: Streaming might've helped but instead of experimenting with that I just deleted the music from mine, personally 🤣

That was actually super quick :D I already had a tornado and tornado shader from KriptoFX's Realistic Effects Pack 4, and I love whipping up particles and quick prototype 3d bits.

The fun part was programming the tornado to regenerate its energy based on the terrain splat maps containing sand, and take damage while over water or climbing too high, allowing me to paint actual gameplay with the terrain. It's something I've used for dynamic footstep sounds, but I think was usage is much cooler.

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I'll be playing with that one more in the future, I want to feel like a powerful tornado :D It's also surprisingly easy to switch a project over to 3D

I think the winners will be entirely chosen by the host probably, but community voting would be cool if we could get everyone involved...

Yeah I put in a good amount of hours and worked my heart out on my Day 3 project only to have nobody pick it up (despite it being a decent project with lots of potential).

However, because I put so much work into it and ended up with so many unfinished plans, I now have a perfectly good starter project to pick up as a hobby  in the future and finish up.

Always gotta look on the bright side. The purpose of competition isn't always to win, but to see and share what you can accomplish

I'll put it on my "Maybe" list, but I honestly won't have very much time, and there's so many great options to choose from ><

Oh man this actually tickles my thalassaphobia a bit 😱

Looks good though!

Unity 2D - Pizzeria Simulator crossed with a Bullet Hell





For URP:
using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using UnityEngine; 
public class VignetteManager : MonoBehaviour {
    public Volume volume;      
    private Vignette vignette;      
    private void Start()     {         
        if (volume.profile.TryGet(out vignette))         {             
        // The vignette was found and assigned successfully.             
        // You can now use the 'vignette' variable to modify the vignette properties.         
        }
    }
}

is it just called Volume? then yes

This should work perfectly :)

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using UnityEngine.Rendering.PostProcessing;

is the namespace:

    public PostProcessVolume postProcessVolume;   
  private Vignette vignette;

is the volume


if (!postProcessVolume.profile.TryGetSettings(out vignette))

        {

            Debug.LogError("Vignette is not found in the Post-Process Volume!");

            this.enabled = false;

            return;

        }

gets the vignette settings

then vignette.intensity.value controls it

^ code of my VignetteController, feel free to use if you need

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing;  public class VignetteController : MonoBehaviour {     public PostProcessVolume postProcessVolume;     private Vignette vignette;     private float startIntensity;     public float maxIntensity = 0.7f; // You can change this value to your desired maximum intensity     public float decreaseSpeed = 0.5f; // The speed at which the intensity decreases      private void Start()     {         if (postProcessVolume == null)         {             Debug.LogError("Post-Process Volume is not assigned!");             this.enabled = false;             return;         }          // Try to get the Vignette effect from the volume         if (!postProcessVolume.profile.TryGetSettings(out vignette))         {             Debug.LogError("Vignette is not found in the Post-Process Volume!");             this.enabled = false;             return;         }          // Cache the initial intensity         startIntensity = vignette.intensity;     }      public void SetVignetteIntensity(float target)     {         float targetValue = Mathf.Lerp(startIntensity, maxIntensity, target);         if (targetValue < vignette.intensity.value) return;         vignette.intensity.value = targetValue;     }      private void Update()     {         if (vignette.intensity > startIntensity)         {             // Gradually decrease the intensity over time             vignette.intensity.value -= decreaseSpeed * Time.deltaTime;              // Make sure the intensity doesn't go below the initial value             vignette.intensity.value = Mathf.Max(vignette.intensity, startIntensity);         }     } }

I thought of that! There's a script somewhere in there to show indicators based on the current order needs, to help navigation, but I didn't finish. Like you could hold up to three or something...

I don't want to say too much but I didn't have very much time, and now its opportunity for someone else to pick up the loose threads ;)

Separate, entirely new jam day just for reviving projects that didn't make it but showed promise  and  scrambling them to the  finish  line.

Maybe next time, as its a bit late to make recommendations on what to implement on this one

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Very true. I think in the announcement video they speculated about 50% wouldn't get picked up. Interesting to see the real data. Projects getting picked up multiple times really at up opportunities  quick.

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Haha! I added new characters too! But in a very different way (https://theterrificjd.itch.io/pizzeriaperilous )

Super cool to see what you did, and omg ketchup on pizza 🤣

(If someone takes over this project, feel free to also download mine just for the characters I made, consider them 100% cc0 free to use)

This would be communicating with previous devs my dude

While it is great to play, I think you should do more... you have 24 hours. Add a story, add credits, add *something*.  You know?

Wow the arrange by day button literally blew my mind!

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^^^ MVP

I think the jam hosts would love this as well, this is amazing!

Try ShareX, free open source program that can do lots of stuff. Or ScreenToGIF, a bit simpler interface but less powerful overall


https://theterrificjd.itch.io/pizzeriaperilous


Plenty of directions to extend gameplay (if that's your thing), but good enough you could leave as is.
Plenty of opportunities to polish small stuff like UI/Sound Effects/Music (if that's your thing), but good enough you could leave as is.
Guaranteed recipe for success (and pizza!)

---

IF you also extended any of the Pizza-ed branches for your Day 5 submission, feel free to advertise them here, we can have a nice collection of Pizza options!

I decided to download this one for day 5, first thing I did was turn down that ungodly music 🤣

I hope I have time to finish it up, I wasn't planning on doing one today. Looks like lots of others have fallen off too 😅 6 days is a gauntlet

You chose 4 different projects for day 4?

I'm not sure that's against the rules or not, but they did say pick *a* project and work on it for the day. Either way I feel like it'd be a better use of your time to do something more significant to one of the projects.

I downloaded a 600 MB project file that had 20 HDRI skyboxes in it, but was only using one. I deleted the 19 others, and suddenly the project was over 5x smaller.

Moral of the story: don't include unused textures/sounds the space can add up quickly

That would be a different jam design, though a good idea for sure. A custom signup sheet  could work, but  requires a lot of guaranteed commitment of jammers. The % of joined to submissions is sometimes as low as 10-20%. Imagine 4/5 of assigned days being "no shows", it just wouldn't work.

They knew games would branch multiple times (perhaps a lot, perhaps so much that the last day is just two or three base games all branched out).

They knew games would die off. This part hurts a bit for projects that were actually good, so I feel like a "revival" opportunity or a "recovery" day might work for future jams to address this. Like a "Dead Pool" of  strong projects that were not continued, that could be continued on any future day (with the downside of being down a day of development)

I think maybe 6 days was too much 

I think maybe 3 days notice was too little

It's been fun so far and I'm looking forward to seeing what makes it to the top of day 6!
If this is done again, I hope to see you all next time!

interesting loophole in the rules actually, since they are separate branches of the same source, you haven't technically worked on that branch at all yet...

Though in the spirit of the jam you have inside knowledge and all that, so yeah it feels like you shouldn't

project could use lots of little minor tweaks (and major level designs), and is missing a few key features of the "snow" theme (won't mention specifics)

https://theterrificjd.itch.io/snowday-fps

very important

This looks so good! I wanted to take a break on day 5 but I might not be able to with how inspired I am ><

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My day 3 submission died off, saaad. But honestly now I  might work on it more and keep it for myself haha.

Here's my day 4: https://theterrificjd.itch.io/snowday-fps

I made it a snow themed shooter. Only had a very small window to work today, but maybe the visual theming changes might inspire someone for day 5.

Report submission for spam

There's a lesson somewhere here about Version Control :D :D :D

Heres my day 4 submission: https://theterrificjd.itch.io/snowday-fps


First person shooter - reach the goal  without dying, gather snow  to shoot snowballs at the snowmen in your way, or parkour around them to avoid danger entirely.

It's got a very simple code base, nothing extravagant going on, so it should be easy for most to pick it up and start making changes/additions. I also "accidentally" removed all of the projects audio (just ran out of time , forgot about my plans to replace it)

I think minor bug fixing and stuff is allowed after the submission deadline, so long as all of the main work is done and submitted before the deadline. At least most jams are like this, though this one is a bit different from most jams in that you're intentionally sharing unfinished projects, so who knows.

I would say fix the bug and upload a fix as an alternate download, leaving the original submission up alongside it.

I worked a very tiny bit on it for day 4 :)
https://theterrificjd.itch.io/snowday-fps

Definitely that would've been a good idea! And/or having a small break window between each day