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You make a lot of good points and there are definitely holes in the "here take 20 games and review them OR ELSE" approach. I guess the point I was trying to get at was that it would be great to see everyone get some constructive feedback back from their games. Now I realise how difficult this is given over 8000 people entered and there are thousands of projects out there, and you're right, if you get an allocation that is barely playable, then it renders this a bit pointless. How about having a rating system that doesn't have a "winning goal" but instead just provides an indication as to the quality of your entry? Just ideas, and I think, as you said, this system works. 

In the end we just have to hope that everyone is being upfront and honest (I think for the most part they are). In the end we're all winners, imo. 

Well, aaaannnnd now we have come full circle and reinvented the wheel. The ratings are supposed to be an indication of quality. There is no prize, but the friends we made along the way :) and the lessons we learned.

Agreed, friend! :) NOW RATE MY GAME. 

That was just a joke... 

agreed and i also think that the game randomizer could have worked well but in these cases where there are more than 1000 games only the most popular games will be rated the most and that would not be good

but above all we have made friends  along the way and we have learnt our lessons :)

Amen to that! All the conversations I've had on here have been amazing, as have all the games I've seen so far. Truly, we're all winners here. 

EXCATLY!

The gamedev community is always the best! Everyone here knows how hard it is to make a game and everyone can appreciate your effort and is willing to help wherever they can.

(Didn't expect a discussion board about cheating to end up in such a wholesome thread, but I for sure don't mind some positivity)