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(2 edits) (+1)

Wow! I really enjoyed this gameplay, very intense for me that don't play any FPS a long time. I prefer to run away until get a bit of confidence to shoot some opponents LOL. I believe that fastest shootings will improve the player experience because they were taking a while to hit the target. Maybe was the best way to implement the mechanics because of the deadline. I never developed a FPS, but Physics.Raycast will help you to calculate the shooting collision with the Game Objects. Just to clarify, the Raycast will detect any objects that intersect a line. This is all, good job, bro! :D

Thank you! I'm planning to update the game and maybe rework the player shooting with it, thanks for the feedback!