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(+2)

Well its not a bad game per se, but this game has the problem of several platformers in the jam so far, which is that the "rewind" mechanic has nothing to do with rewinding time, but to just tell a platform to move in the opposite direction, that isn't rewinding, its just remote control at best.

- The death rays are pretty unforgiving for a puzzle game

- Collisions are a bit wonky, you can clip through a moving platform when its rewinding

- The puzzles themselves are fine, not really outstanding or anything but decent

- Aesthetic and sound design are great

(+1)

Thank you for the feedback, we couldn't use so many time on polishing the collision and doing more levels to improve the puzzles and giving the rewind more uses, but we have in mind some ideas to make better use of the mechanic in a possible post jam version, and we'll make sure to make the rays more useful in the puzzle half of the game. About the rewind, actually you can move the platforms at your will with your head and the rewind will play that backwards, but we couldn't find a good use for that in time.