Really like the updated art and camera, be careful with your scrolling and try to make it pixel perfect. How your scroll works right now puts you outside of the jam limitations, since when you scroll some pixels rest in between two pixel. That applies to both your X and Y scroll, in order to have pixel sit in between two pixel you'd actually have to go over the pixel limitation. You also want to make sure that your bubble animations stay on pixel, since they do the same thing, as well as the parallax. The little marks left over from scratches are tilted so I would just tilt them to be straight and draw them in a way way where it feels like its turned. Otherwise the art is really great and I'm so glad you listen to peoples feedback, looking forward to see what else you can do with your game!
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Thanks for such generous comment and about the camera, the 2d camera of the game engine i am using "godot" moves on decimal values and there is no built in way to convert it for pixel perfect scrolling, i am trying to find a way out but thats a research area. I really enjoyed making this game, hope you will see a good game at the end.