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(+1)

I like the game, especially with how the menu is structured.

I think you really needed to introduce the spikes more gradually. It took me a while to find out that they were actually hitting my rope, and even when I put that together, I still wasn't *entirely* sure that was the case. This is made even more problematic because the first level sets up the expectation that the rope is inconsequential. More visual/audio feedback would help in this department.  Maybe something like the spikes cutting the rope? Pretty much anything to show that the rope is what's being affected.

Agreed, I'm even considering the rope needing to be touched by spikes twice (with a rope tearing sprite for the first time it's hit of course), and I'm definitely going to add a proper tutorial in the post jam version. I think I mentioned this on another comment, but I'm also thinking about the spikes flash a different color when the player is in range, but I don't know how effective this will be. At least playtesting exists lol