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Agreed, I'm even considering the rope needing to be touched by spikes twice (with a rope tearing sprite for the first time it's hit of course), and I'm definitely going to add a proper tutorial in the post jam version. I think I mentioned this on another comment, but I'm also thinking about the spikes flash a different color when the player is in range, but I don't know how effective this will be. At least playtesting exists lol