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(2 edits) (+1)

This isn't moving through time; rather, you shift and rewind through space. The pillars and platforms that shift are all cross sections of 3d objects, and the player uses these cross sections as platforms. This is also why when shifting, the intersection of the object glows and illuminates the rest of the object in 3d.

hmm... Ok. Now I kind of get it. I really like the concept!