Really interesting idea, I like the idea of using moving around a maze to represent thinking of answers. The idea of having to deal with anxiety while trying to find answers is cool as well, it's just the enemies didn't feel like a threat at all, more of just an inconvenience. I think there's a lot you could add to make the player feel that anxiety, perhaps a timer, or make the enemies a little faster. I didn't get to experience you rewind mechanic much either, I hit an enemy to see what would happen and saw that. If you worked with that mechanic a bit more you could have something really cool. Overall good job though and I like the art! hope you keep working on it after the jam!