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Hehe, untill Friday morning, the day before the deadline, i had the game built in such a way that only the terrain moves and the player doesn't. Was pretty crazy to watch. Problem is that on Friday i ran into a big bug where the player would get stuck on a wall and wouldn't slide off it. It had to do with how Unity handles physics and that i used Transform.Translate() for the grid terrain.

So after trying out so many other things to make it work, nothing did and i quickly had to rewrite a few things haha :D

I agree that it could use some more level progression. Thanks for your feedback ^^ I'll come and try out your game later today

(+1)

Glad u could sort things out 😁